This is how I 'play'. I like to play video games sometimes, and watch anime and movies (Especially in VR with friends). But I mainly like to create! This is how I have fun.
The following is a list of highlights of the things I've created for VRChat, and tools I use to help make those creations.
If you have questions about any of this, or are looking for support on some of the tools I have created to help others create, feel free to join us on the studio JAW discord:
Avatar Marker 3.0
Originally created by Snail for Avatar 2.0. He was responsible for the original shader to make it work.
Recently, I worked with Snail to upgrade the marker to work for Avatar 3.0.
This version automatically builds the marker on your avatar, including menu and gestures.
I wrote the generation code, as he wrote the UI for the script.
VRChat World Time Source Package
There has been demand for having a way to communicate the current system time, to avatar shaders.
Using a few different techniques, I have been able to create this for both worlds using SDK2 and SDK3.
MML Musical Keyboard
It's made of Keys, board, and music. Download this, place it in your world. Step on. Stomp on it. Throw your friends onto it. Have fun.
It now also plays MML scripts. Currently, the MML version of the keyboard is only available through source. I will update this when a release is available.
I have merged my past World and Avatar shader into one unified shader. It takes the best of both and still remains to be as lean as possible to be used for things like the Oculus Quest. It can be used to make Oculus Quest worlds, but also non-static items such as avatars! This shader can do almost everything the Unity standard shader can; However, I feel it does some things even better! And it's especially more lean.
This is the source code to older versions and experimental versions of my shaders for effects, avatars and worlds. Some of the shaders in this collection are deprecated and should probably not be used. But others are really nice additions. Feel free to use these, or use them as reference for writing your own shaders.
This world is my own personal artistic representation of how MILI's "World.Execute(me);" relates to me.
The world is also a shader demonstration. The video is all done in GPU by compressing all of the mesh data and key frame information into textures.
With the use of Udon Sharp, I was able to feed it a time stamp to syncronize with the music.
There is now a stand-alone release that allows you to use this as a toy on your avatar, as a world of your own, or even create your own music video from a song.
The package includes the tools I created to prepare the textures for the shader.
Skulds Halloween Party 2020
A world designed for a Halloween party we had. Recreated from textures and designs of my actual apartment.
This world is VR home. I generally hang out here a lot, when I'm not with others. But it is also where I play around with shader development.
So here you will find things that I have as a "Work In Progress". But also things that I made, just because I could.
Most of what's in this world is my own art, and of course, use my shaders.
Izanami's Dream World
This world is a recreation, with certain creative additions of my own, of a park in Sakura, Chiba, Japan.
The world was designed for my original gaming group, "Visor Entertainment".
It was an